[US] Krizalium Test
Online 92.118.19.86:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 464/ 500
- 131/ 200
- 104/ 200
- 282/ 300
- 127/ 250
- 66/ 400
Quick answers
Tags and listings
Where does [US] Krizalium Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include [US] Krizalium Test: Rust community servers, going deep and North American Rust server list. The server list shows it under Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on [US] Krizalium Test?
gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code — that is the tag list [US] Krizalium Test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Is [US] Krizalium Test lag-free?
Average server fps for the last 48 hours was 60, and the lowest was 60. At its peak it carried 45,279 entities, including buildings and deployables. The top memory figure was 2,358 MB. Players experience lag when fps drops and entities climb.
Where can you find [US] Krizalium Test?
No region tag comes from [US] Krizalium Test, though the name points to North America. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 92.118.19.86:28015.
What's the uptime like for [US] Krizalium Test?
[US] Krizalium Test is up and reachable at the moment. The uptime it gives puts the last restart at roughly 6 days 2 hours ago. In the last full 5 days, 120 of 120 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 12 October 2026.
What is the Rust version for [US] Krizalium Test?
The version on [US] Krizalium Test is Rust network protocol 2634 and build 167398, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does [US] Krizalium Test wipe?
[US] Krizalium Test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 4 hours is how long ago this world came into being.
Settings and map
Which rules and settings is [US] Krizalium Test running?
The name of [US] Krizalium Test contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on [US] Krizalium Test?
The map on [US] Krizalium Test is procedural and size 3,000, generated by the game with seed 612351. RustMaps can display it from this page because the same size and seed yield the same map.
Player stats
How many players are on [US] Krizalium Test?
[US] Krizalium Test is holding 0 players on its 50 slots at the moment. Across the last seven days, the typical count has been 0 players.
Where does [US] Krizalium Test sit in the rankings?
For player hours in the last seven days, [US] Krizalium Test ranks #15,843, within the top 72% of ranked servers.
How to join
How do you get into [US] Krizalium Test?
Open Rust and press F1, then type client.connect 92.118.19.86:28015. Alternatively, click Launch Rust on this page to join via Steam. https://low.ms/game-servers/rust-server-hosting is its website.