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Dive report

Parachute Test - Launch Site

Offline 92.237.133.78:28015 checked 18d ago

Drop in
1/ 10 players now 10% full
07-day averagepeak –
#15,792ranktop 66%
19d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Parachute Test - Launch Site appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Parachute Test - Launch Site: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on Parachute Test - Launch Site?

Parachute Test - Launch Site's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Where can you find Parachute Test - Launch Site?

No region comes from Parachute Test - Launch Site. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 92.237.133.78:28015.

How reliable is Parachute Test - Launch Site?

Right now Parachute Test - Launch Site is offline, having last been seen 18 days ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 28 September 2026 is when Rust Going Deep first saw it.

What Rust version is Parachute Test - Launch Site on?

On Windows, Parachute Test - Launch Site runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does Parachute Test - Launch Site wipe?

Parachute Test - Launch Site's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 19 days 8 hours is how long ago this world came into being.

Settings and map

What settings are in place on Parachute Test - Launch Site?

The name of Parachute Test - Launch Site contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.

What's the map on Parachute Test - Launch Site?

Parachute Test - Launch Site uses a game-generated procedural map.

Player stats

What's the population like on Parachute Test - Launch Site?

The last sighting of Parachute Test - Launch Site was 18 days ago; it is offline right now.

What's Parachute Test - Launch Site's rank among Rust servers?

For player hours in the last seven days, Parachute Test - Launch Site ranks #15,792, within the top 66% of ranked servers.

Join info

What's the way to join Parachute Test - Launch Site?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 92.237.133.78:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players There are 10 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs165217
Build It's on build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.