Local Server
Offline 92.96.50.240:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 398/ 450
- 193/ 200
- 584/ 600
- 307/ 325
- 316/ 325
- 396/ 450
Quick answers
Tags and filters
Where does Local Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Server are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Local Server?
Local Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): The build number is 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of Local Server?
There is no published region for Local Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 92.96.50.240:28015.
How reliable is Local Server?
Right now Local Server is offline, having last been seen 3 days ago. It was up 0% of the time over the last full 2 days, 0 of 48 hours. The first sighting by Rust Going Deep was on 14 October 2026.
What Rust version is Local Server on?
Rust network protocol 2634 and build 167584 is what Local Server runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does Local Server wipe?
Too few wipes are on record for Local Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 3 days 11 hours ago.
Rules and settings
What settings and rules have been applied to Local Server?
No gather rate appears in the name of Local Server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. The server does not run Valve's anti-cheat, VAC.
Which map is active on Local Server?
The map on Local Server is procedural, made by the game.
Population
What's the population like on Local Server?
The last sighting of Local Server was 3 days ago; it is offline right now. For the past week, players averaged 1 with a high of 1.
Where does Local Server sit in the rankings?
Over the last seven days, Local Server is #12,055 by player hours, among the top 54% of all ranked servers.
Join info
What's the way to join Local Server?
To join, open Rust, hit F1, and enter client.connect 92.96.50.240:28015. Or click Launch Rust on this page to open the game through Steam and connect.