NatS
Offline 93.143.244.128:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 494/ 500
- 584/ 600
- 379/ 325
- 776/ 800
- 132/ 200
- 388/ 425
Quick answers
Tags and listings
Where does NatS appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry NatS are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on NatS?
NatS's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is NatS in?
No region comes from NatS. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 93.143.244.128:28015.
What's the uptime like for NatS?
The server NatS is not reachable at the moment; the last sighting was 12 days 7 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 6 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for NatS?
Rust network protocol 2634 and build 166652 is what NatS runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does NatS wipe?
The wipes recorded for NatS are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 12 days 7 hours.
Rules and settings
What settings are in place on NatS?
Its name does not state a gather rate for NatS. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on NatS?
NatS uses a game-generated procedural map.
Population
Is NatS busy?
The last sighting of NatS was 12 days 7 hours ago; it is offline right now.
What's NatS's rank among Rust servers?
Over the last seven days, NatS is #15,960 by player hours, among the top 71% of all ranked servers.
Join info
What's the process to join NatS?
Open Rust and press F1, then type client.connect 93.143.244.128:28015. Alternatively, click Launch Rust on this page to join via Steam.