Loot.Team
Offline 93.186.254.156:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 321/ 300
- 589/ 600
- 446/ 500
- 126/ 200
- 572/ 525
- 224/ 250
Quick answers
Tags and listings
Where does Loot.Team appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Loot.Team are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Loot.Team?
The server browser shows these tags for Loot.Team: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Loot.Team?
No region comes from Loot.Team. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 93.186.254.156:28015.
How reliable is Loot.Team?
Right now Loot.Team is offline, having last been seen 11 days 11 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 6 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Loot.Team?
Rust network protocol 2634 and build 166652 is what Loot.Team runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Loot.Team follow for wipes?
The wipes recorded for Loot.Team are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 13 days 21 hours ago.
Settings and map
What settings are in place on Loot.Team?
Its name does not state a gather rate for Loot.Team. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
What's the map on Loot.Team?
The map on Loot.Team is procedural, made by the game.
Player stats
How many players are on Loot.Team?
Loot.Team was last seen 11 days 11 hours ago and is offline as you read this.
Where does Loot.Team sit in the rankings?
For player hours in the last seven days, Loot.Team ranks #15,977, within the top 71% of ranked servers.
How to join
What's the way to join Loot.Team?
Open Rust and press F1, then type client.connect 93.186.254.156:28015. Alternatively, click Launch Rust on this page to join via Steam.