Rust Local Test
Offline 93.191.113.100:28115 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 369/ 375
- 573/ 600
- 389/ 475
- 115/ 200
- 666/ 625
- 269/ 250
Quick answers
Tags and filters
Where does Rust Local Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Local Test: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Rust Local Test?
gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): The slot count is 4; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): This server runs build 166586; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code — that is the tag list Rust Local Test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Rust Local Test?
There is no published region for Rust Local Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 93.191.113.100:28115.
What's the uptime like for Rust Local Test?
Rust Local Test is down at the moment; it was last up 14 days 4 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 2 October 2026.
What Rust version is Rust Local Test on?
On Windows, Rust Local Test runs Rust network protocol 2634 and build 166586. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does Rust Local Test follow for wipes?
Rust Local Test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 22 hours is how long ago this world came into being.
Map and rules
What settings are in place on Rust Local Test?
The name of Rust Local Test contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server does not run Valve's anti-cheat, VAC.
What's the map on Rust Local Test?
Rust Local Test uses a game-generated procedural map.
Population
What's the population like on Rust Local Test?
The last sighting of Rust Local Test was 14 days 4 hours ago; it is offline right now.
Where does Rust Local Test sit in the rankings?
For player hours in the last seven days, Rust Local Test ranks #13,887, within the top 61% of ranked servers.
How to join
How do you get into Rust Local Test?
To join, open Rust, hit F1, and enter client.connect 93.191.113.100:28115. Or click Launch Rust on this page to open the game through Steam and connect.