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Dive report

Build System Dev

Offline 93.2.254.19:28015 checked 13d ago

moddedoxide
Drop in
1/ 10 players now 10% full
07-day averagepeak –
#13,783ranktop 61%
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 23:38 UTC14d ago 2 – running 1
Fri 2 Oct, 11:07 UTC15d ago 3 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Build System Dev appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Build System Dev: Modded Rust servers and Rust build and creative servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Build System Dev?

The server browser shows these tags for Build System Dev: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Where can you find Build System Dev?

No region comes from Build System Dev. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 93.2.254.19:28015.

Is Build System Dev up, and how often does it stay online?

Right now Build System Dev is offline, having last been seen 13 days 5 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 1 October 2026.

What is the Rust version for Build System Dev?

Rust network protocol 2634 and build 166652 is what Build System Dev runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does Build System Dev follow for wipes?

Too few wipes are on record for Build System Dev to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 14 days 2 hours ago.

What can you expect on wipe day at Build System Dev?

Recent wipes have averaged a busiest crowd of 2 players. 17 hours after the latest wipe started, the crowd hit its peak.

Settings and map

What settings and rules have been applied to Build System Dev?

Its name does not state a gather rate for Build System Dev. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on Build System Dev?

Build System Dev uses a game-generated procedural map.

Population

Is Build System Dev busy?

Right now Build System Dev is offline, with its last appearance 13 days 5 hours ago.

Where does Build System Dev sit in the rankings?

Over the last seven days, Build System Dev is #13,783 by player hours, among the top 61% of all ranked servers.

Getting in

How do you get into Build System Dev?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 93.2.254.19:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build This server runs build 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.