TestServer
Offline 94.134.192.116:28015 checked 43m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 457/ 425
- 581/ 600
- 331/ 425
- 709/ 750
- 108/ 200
- 324/ 325
Quick answers
Tags and listings
Where does TestServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TestServer: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TestServer?
gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): It holds 5 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list TestServer puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of TestServer?
There is no published region for TestServer. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 94.134.192.116:28015.
What's the uptime like for TestServer?
Right now TestServer is offline, having last been seen 43 minutes ago. Rust Going Deep has had it on record since 18 October 2026.
What is the Rust version for TestServer?
Rust network protocol 2634 and build 167781 is what TestServer runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does TestServer follow for wipes?
TestServer's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 16 days 4 hours ago.
Settings and map
What settings are in place on TestServer?
The name of TestServer contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on TestServer?
The map on TestServer is procedural, made by the game.
Player count
Is TestServer busy?
Right now TestServer is offline, with its last appearance 43 minutes ago. The seven-day average is 1 players, with a peak of 1. At 07:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What position does TestServer hold in the server rankings?
Over the last seven days, TestServer is #11,129 by player hours, among the top 50% of all ranked servers.
Getting in
What's the process to join TestServer?
Open Rust and press F1, then type client.connect 94.134.192.116:28015. Alternatively, click Launch Rust on this page to join via Steam.