TestServer
Offline 94.134.192.240:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 201/ 225
- 508/ 525
- 606/ 650
- 179/ 200
- 225/ 250
- 128/ 200
Quick answers
Tags and search
Where does TestServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TestServer: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TestServer?
The server browser shows these tags for TestServer: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): It holds 5 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): This server runs build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is TestServer in?
TestServer does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 94.134.192.240:28015.
What's the uptime like for TestServer?
The server TestServer is not reachable at the moment; the last sighting was 28 days 21 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 19 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for TestServer?
Rust network protocol 2633 and build 164530 is what TestServer runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does TestServer wipe?
The wipes recorded for TestServer are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 43 days 17 hours ago.
Rules and settings
Which rules and settings is TestServer running?
No gather rate appears in the name of TestServer. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on TestServer?
A procedural map, generated by the game, is in play on TestServer.
Player count
What's the population like on TestServer?
TestServer was last seen 28 days 21 hours ago and is offline as you read this.
Where does TestServer sit in the rankings?
For player hours in the last seven days, TestServer ranks #14,395, within the top – of ranked servers.
Getting in
What's the process to join TestServer?
Open Rust and press F1, then type client.connect 94.134.192.240:28015. Alternatively, click Launch Rust on this page to join via Steam.