TestServer
Offline 94.134.192.41:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 281/ 350
- 460/ 550
- 226/ 225
- 202/ 300
- 221/ 300
- 263/ 350
Quick answers
Tags and filters
Where does TestServer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TestServer are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TestServer?
The server browser shows these tags for TestServer: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of TestServer?
There is no published region for TestServer. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 94.134.192.41:28015.
How reliable is TestServer?
Right now TestServer is offline, having last been seen 12 days 5 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 5 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for TestServer?
On Windows, TestServer runs Rust network protocol 2634 and build 166652. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does TestServer follow for wipes?
TestServer's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 15 days 15 hours ago.
Rules and settings
What settings and rules have been applied to TestServer?
Its name does not state a gather rate for TestServer. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on TestServer?
A procedural map, generated by the game, is in play on TestServer.
Population
How many players are on TestServer?
The last sighting of TestServer was 12 days 5 hours ago; it is offline right now.
What position does TestServer hold in the server rankings?
Over the last seven days, TestServer is #13,792 by player hours, among the top 61% of all ranked servers.
Join info
What's the process to join TestServer?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.134.192.41:28015.