Skip to the content
Dive report

Devblog 301 LAN

Offline 94.139.255.199:28015 checked 22d ago

pve
Drop in
0/ 20 players now 0% full
07-day averagepeak –
#16,363ranktop 71%
24d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Devblog 301 LAN appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Devblog 301 LAN are: Rust community servers, going deep and Go deep on PvE servers. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

How should you read the tags on Devblog 301 LAN?

Devblog 301 LAN's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): There are 20 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2602 (Protocol): This server runs game protocol 2602, so your game must match that version to join; cs132924 (Build): The build number is 132924; ptrak (Networking): The network layer is RakNet, Rust's default; $reu1 (Region code): eu1 is this server's region code; ^p (PvE): Other players aren't a threat; the world is. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the location of Devblog 301 LAN?

There is no region from Devblog 301 LAN, but the region code reads eu1. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 94.139.255.199:28015.

How reliable is Devblog 301 LAN?

Devblog 301 LAN is down at the moment; it was last up 22 days 13 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 24 September 2026 is when Rust Going Deep first saw it.

What Rust version is Devblog 301 LAN on?

The version on Devblog 301 LAN is Rust network protocol 2602 and build 132924, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does Devblog 301 LAN wipe?

The wipes recorded for Devblog 301 LAN are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 24 days 18 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to Devblog 301 LAN?

Its name does not state a gather rate for Devblog 301 LAN. 8 players is the group cap, the game's default. It runs pve, no fighting other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is disabled.

What's the map on Devblog 301 LAN?

A procedural map, generated by the game, is in play on Devblog 301 LAN.

Population

What's the population like on Devblog 301 LAN?

Devblog 301 LAN was last seen 22 days 13 hours ago and is offline as you read this.

What's Devblog 301 LAN's rank among Rust servers?

For player hours in the last seven days, Devblog 301 LAN ranks #16,363, within the top 71% of ranked servers.

Join info

What's the way to join Devblog 301 LAN?

Open Rust and press F1, then type client.connect 94.139.255.199:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp20
Max players There are 20 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2602
Protocol This server runs game protocol 2602, so your game must match that version to join.
cs132924
Build The build number is 132924.
ptrak
Networking The network layer is RakNet, Rust's default.
$reu1
Region code eu1 is this server's region code.

Gameplay

^p
PvE Other players aren't a threat; the world is.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.