Rust Devblog Server
Offline 94.229.17.136:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 301/ 300
- 558/ 600
- 464/ 500
- 131/ 200
- 519/ 525
- 212/ 250
Quick answers
Tags and filters
Where does Rust Devblog Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Devblog Server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all.
What's the meaning of the tags on Rust Devblog Server?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; v2362 (Protocol): This server runs game protocol 2362, so your game must match that version to join; ptrak (Networking): The network layer is RakNet, Rust's default; hil2cpp (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one — that is the tag list Rust Devblog Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is Rust Devblog Server in?
There is no published region for Rust Devblog Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 94.229.17.136:28015.
What's the uptime like for Rust Devblog Server?
Right now Rust Devblog Server is offline, having last been seen 10 days 11 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 7 October 2026.
What Rust version is Rust Devblog Server on?
On Windows, Rust Devblog Server runs Rust network protocol 2362. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does Rust Devblog Server follow for wipes?
Too few wipes are on record for Rust Devblog Server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 20 days 8 hours ago.
Settings and map
What settings are in place on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. There is no published group limit. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is disabled.
What's the map on Rust Devblog Server?
A procedural map, generated by the game, is in play on Rust Devblog Server.
Population
How many players are on Rust Devblog Server?
Rust Devblog Server was last seen 10 days 11 hours ago and is offline as you read this.
What position does Rust Devblog Server hold in the server rankings?
For player hours in the last seven days, Rust Devblog Server ranks #15,901, within the top 72% of ranked servers.
Getting in
How do you get into Rust Devblog Server?
To join, open Rust, hit F1, and enter client.connect 94.229.17.136:28015. Or click Launch Rust on this page to open the game through Steam and connect.