Test Server
Offline 94.232.207.249:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 123/ 200
- 304/ 300
- 237/ 275
- 785/ 800
- 108/ 200
- 260/ 300
Quick answers
Tags and filters
Where does Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test Server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Test Server?
The server browser shows these tags for Test Server: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): It uses the default team limit: 8; v2635 (Protocol): The protocol is 2635; a different version won't get you in; cs168118 (Build): This server runs build 168118; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Test Server?
Test Server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 94.232.207.249:28015.
What's the uptime like for Test Server?
The server Test Server is not reachable at the moment; the last sighting was 2 days 14 hours ago. In the last full 2 days, 0 of 48 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 15 October 2026.
What is the Rust version for Test Server?
On Windows, Test Server runs Rust network protocol 2635 and build 168118. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Test Server wipe?
Too few wipes are on record for Test Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 11 days 9 hours ago.
Settings and map
What settings and rules have been applied to Test Server?
The name of Test Server contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on Test Server?
The map on Test Server is procedural, made by the game.
Player count
Is Test Server busy?
Right now Test Server is offline, with its last appearance 2 days 14 hours ago. Across the last seven days, the typical count has been 0 players.
What's Test Server's rank among Rust servers?
Over the last seven days, Test Server is #15,859 by player hours, among the top 72% of all ranked servers.
Join info
How do you get into Test Server?
To join, open Rust, hit F1, and enter client.connect 94.232.207.249:28015. Or click Launch Rust on this page to open the game through Steam and connect.