RustOps Testing
Online 94.249.246.81:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 15:00 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 206/ 225
- 372/ 500
- 278/ 375
- 159/ 200
- 315/ 425
- 301/ 450
Quick answers
Tags and search
Where does RustOps Testing appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RustOps Testing: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on RustOps Testing?
The server browser shows these tags for RustOps Testing: gmrust (Game mode): This is the standard Rust survival experience; mp215 (Max players): It holds 215 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod). Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
How well does RustOps Testing perform?
It averaged 118 server fps over the last 48 hours, with a low of 12. The entity count reached a high of 66,137, covering buildings, deployables and everything else. 2,292 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
Where can you find RustOps Testing?
No region comes from RustOps Testing. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 94.249.246.81:28015.
Is RustOps Testing up, and how often does it stay online?
RustOps Testing is live as of this check. Its reported uptime shows a restart about 13 hours ago. Uptime hit 100% over the last 1 full day, with 24 of 24 hours online. Rust Going Deep has had it on record since 18 October 2026.
What Rust version is RustOps Testing on?
The version on RustOps Testing is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does RustOps Testing wipe?
The wipes recorded for RustOps Testing are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 2 days 5 hours.
What can you expect on wipe day at RustOps Testing?
Recent wipes have averaged a busiest crowd of 1 players. 0 hours after the latest wipe started, the crowd hit its peak.
Map and rules
Which rules and settings is RustOps Testing running?
Its name does not state a gather rate for RustOps Testing. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on RustOps Testing?
A game-generated procedural map of size 3,550 with seed 6738 is in play on RustOps Testing. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Wiped 2 days ago.
Population
What's the population like on RustOps Testing?
Out of 215 slots, 0 are filled on RustOps Testing right now. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 17:00 UTC, averaging 0 players.
Where does RustOps Testing sit in the rankings?
For player hours in the last seven days, RustOps Testing ranks #14,788, within the top 68% of ranked servers.
Join info
What's the process to join RustOps Testing?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.249.246.81:28015. https://rustops.org is its website.
