first_server
Offline 94.25.228.14:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 383/ 425
- 595/ 600
- 383/ 425
- 704/ 750
- 108/ 200
- 304/ 325
Quick answers
Tags and listings
Where does first_server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry first_server are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on first_server?
gmvanilla (Game mode): Vanilla survival gameplay; mp500 (Max players): There are 500 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The build number is 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list first_server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is first_server in?
There is no published region for first_server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 94.25.228.14:28015.
Is first_server up, and how often does it stay online?
Right now first_server is offline, having last been seen 6 days 20 hours ago. Over the past full 7 days it stayed up for 10 of 168 hours, or 6%. 10 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for first_server?
On Windows, first_server runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does first_server follow for wipes?
first_server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 12 days 14 hours.
Rules and settings
What settings are in place on first_server?
The name of first_server contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. The server does not run Valve's anti-cheat, VAC.
What's the map on first_server?
first_server uses a game-generated procedural map.
Player count
What's the population like on first_server?
Right now first_server is offline, with its last appearance 6 days 20 hours ago. The seven-day average is 1 players, with a peak of 1.
Where does first_server sit in the rankings?
Over the last seven days, first_server is #10,431 by player hours, among the top 47% of all ranked servers.
Getting in
How do you get into first_server?
To join, open Rust, hit F1, and enter client.connect 94.25.228.14:28015. Or click Launch Rust on this page to open the game through Steam and connect.