first_server
Offline 94.25.228.3:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 236/ 300
- 402/ 475
- 238/ 250
- 171/ 225
- 205/ 250
- 219/ 275
Quick answers
Tags and search
Where does first_server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry first_server are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on first_server?
The server browser shows these tags for first_server: gmvanilla (Game mode): The mode is vanilla survival; mp500 (Max players): There are 500 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): It's on build 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What location is first_server in?
There is no published region for first_server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 94.25.228.3:28015.
What's the uptime like for first_server?
The server first_server is not reachable at the moment; the last sighting was 6 days ago. It was up 0% of the time over the last full 5 days, 0 of 120 hours. 11 October 2026 is when Rust Going Deep first saw it.
What Rust version is first_server on?
Rust network protocol 2634 and build 167398 is what first_server runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does first_server follow for wipes?
The wipes recorded for first_server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 12 days 3 hours is how long ago this world came into being.
Settings and map
Which rules and settings is first_server running?
The name of first_server contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. The server does not run Valve's anti-cheat, VAC.
Which map is active on first_server?
first_server uses a game-generated procedural map.
Player stats
What's the population like on first_server?
The last sighting of first_server was 6 days ago; it is offline right now. For the past week, players averaged 1 with a high of 1.
Where does first_server sit in the rankings?
For player hours in the last seven days, first_server ranks #10,427, within the top 47% of ranked servers.
How to join
What's the process to join first_server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.25.228.3:28015.