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Dive report

first_server

Offline 94.25.229.131:28015 checked 10d ago

Drop in
1/ 500 players now 0% full
07-day averagepeak –
#13,679ranktop 62%
12d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does first_server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry first_server are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on first_server?

first_server's game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp500 (Max players): The slot count is 500; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): It's on build 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the location of first_server?

There is no published region for first_server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 94.25.229.131:28015.

How reliable is first_server?

Right now first_server is offline, having last been seen 10 days 8 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 7 October 2026 is when Rust Going Deep first saw it.

What Rust version is first_server on?

On Windows, first_server runs Rust network protocol 2634 and build 167058. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

What schedule does first_server follow for wipes?

Too few wipes are on record for first_server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 12 days 7 hours ago.

Rules and settings

Which rules and settings is first_server running?

No gather rate appears in the name of first_server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server does not run Valve's anti-cheat, VAC.

Which map is active on first_server?

The map on first_server is procedural, made by the game.

Player count

Is first_server busy?

The last sighting of first_server was 10 days 8 hours ago; it is offline right now.

What's first_server's rank among Rust servers?

For player hours in the last seven days, first_server ranks #13,679, within the top 62% of ranked servers.

How to join

What's the process to join first_server?

To join, open Rust, hit F1, and enter client.connect 94.25.229.131:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2634,gmvanilla,cs167058,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp500
Max players The slot count is 500.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167058
Build It's on build 167058.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.