first_server
Offline 94.25.229.180:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 136/ 200
- 298/ 300
- 240/ 275
- 778/ 800
- 107/ 200
- 262/ 300
Quick answers
Tags and filters
Where does first_server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry first_server are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on first_server?
first_server's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp500 (Max players): There are 500 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is first_server in?
first_server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 94.25.229.180:28015.
How reliable is first_server?
The server first_server is not reachable at the moment; the last sighting was 25 days 4 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 19 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for first_server?
The version on first_server is Rust network protocol 2633 and build 165217, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does first_server wipe?
first_server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 28 days 9 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to first_server?
Its name does not state a gather rate for first_server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. The server does not run Valve's anti-cheat, VAC.
What's the map on first_server?
first_server uses a game-generated procedural map.
Player stats
What's the population like on first_server?
The last sighting of first_server was 25 days 4 hours ago; it is offline right now.
What's first_server's rank among Rust servers?
Over the last seven days, first_server is #13,746 by player hours, among the top 59% of all ranked servers.
Join info
How do you get into first_server?
To join, open Rust, hit F1, and enter client.connect 94.25.229.180:28015. Or click Launch Rust on this page to open the game through Steam and connect.