first_server
Offline 94.25.229.45:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 241/ 275
- 580/ 600
- 547/ 575
- 156/ 200
- 306/ 325
- 174/ 200
Quick answers
Tags and search
Where does first_server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include first_server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on first_server?
first_server's game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp500 (Max players): The slot count is 500; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find first_server?
first_server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 94.25.229.45:28015.
What's the uptime like for first_server?
Right now first_server is offline, having last been seen 19 days 5 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 28 September 2026.
What Rust version is first_server on?
The version on first_server is Rust network protocol 2633 and build 165217, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does first_server wipe?
The wipes recorded for first_server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 22 days 22 hours.
Rules and settings
What settings are in place on first_server?
Its name does not state a gather rate for first_server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on first_server?
A procedural map, generated by the game, is in play on first_server.
Player stats
Is first_server busy?
Right now first_server is offline, with its last appearance 19 days 5 hours ago.
What position does first_server hold in the server rankings?
Over the last seven days, first_server is #14,561 by player hours, among the top 61% of all ranked servers.
Getting in
What's the way to join first_server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.25.229.45:28015.