first_server
Offline 94.25.229.73:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 398/ 450
- 195/ 200
- 576/ 600
- 305/ 325
- 321/ 325
- 409/ 450
Quick answers
Tags and listings
Where does first_server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include first_server: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on first_server?
gmvanilla (Game mode): It's vanilla survival; mp500 (Max players): It holds 500 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list first_server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is first_server in?
There is no published region for first_server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 94.25.229.73:28015.
What's the uptime like for first_server?
Right now first_server is offline, having last been seen 21 days 20 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 25 September 2026.
What is the Rust version for first_server?
Rust network protocol 2633 and build 165217 is what first_server runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does first_server wipe?
first_server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 22 days 11 hours.
Rules and settings
What settings are in place on first_server?
The name of first_server contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC is off: Valve's anti-cheat is not active.
What's the map on first_server?
first_server uses a game-generated procedural map.
Player stats
Is first_server busy?
Right now first_server is offline, with its last appearance 21 days 20 hours ago.
What position does first_server hold in the server rankings?
Over the last seven days, first_server is #14,124 by player hours, among the top 61% of all ranked servers.
Getting in
What's the process to join first_server?
To join, open Rust, hit F1, and enter client.connect 94.25.229.73:28015. Or click Launch Rust on this page to open the game through Steam and connect.