Getoff
Offline 94.27.212.169:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 415/ 425
- 588/ 600
- 352/ 425
- 689/ 750
- 109/ 200
- 307/ 325
Quick answers
Tags and search
Where does Getoff appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Getoff: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Getoff?
Getoff's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): It's on build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Where can you find Getoff?
No region comes from Getoff. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 94.27.212.169:28015.
What's the uptime like for Getoff?
Right now Getoff is offline, having last been seen 12 days 14 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 5 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Getoff?
The version on Getoff is Rust network protocol 2634 and build 166652, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Getoff wipe?
Too few wipes are on record for Getoff to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 12 days 20 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Getoff running?
The name of Getoff contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Getoff?
Getoff uses a game-generated procedural map.
Player stats
How many players are on Getoff?
Getoff was last seen 12 days 14 hours ago and is offline as you read this.
What position does Getoff hold in the server rankings?
For player hours in the last seven days, Getoff ranks #13,777, within the top 61% of ranked servers.
Join info
What's the way to join Getoff?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.27.212.169:28015.