LOCAL MAP TEST
Offline 94.31.69.206:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 301/ 300
- 558/ 600
- 464/ 500
- 131/ 200
- 519/ 525
- 212/ 250
Quick answers
Tags and search
Where does LOCAL MAP TEST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry LOCAL MAP TEST are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on LOCAL MAP TEST?
The server browser shows these tags for LOCAL MAP TEST: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): It's on build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find LOCAL MAP TEST?
LOCAL MAP TEST does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 94.31.69.206:28015.
What's the uptime like for LOCAL MAP TEST?
The server LOCAL MAP TEST is not reachable at the moment; the last sighting was 27 days 20 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 20 September 2026.
What Rust version is LOCAL MAP TEST on?
Rust network protocol 2633 and build 164530 is what LOCAL MAP TEST runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
When does LOCAL MAP TEST wipe?
LOCAL MAP TEST's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 27 days 21 hours.
Settings and map
What settings are in place on LOCAL MAP TEST?
Its name does not state a gather rate for LOCAL MAP TEST. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
Population
What's the population like on LOCAL MAP TEST?
Right now LOCAL MAP TEST is offline, with its last appearance 27 days 20 hours ago.
Where does LOCAL MAP TEST sit in the rankings?
Over the last seven days, LOCAL MAP TEST is #14,112 by player hours, among the top – of all ranked servers.
Join info
How do you get into LOCAL MAP TEST?
To join, open Rust, hit F1, and enter client.connect 94.31.69.206:28015. Or click Launch Rust on this page to open the game through Steam and connect.