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Dive report

LOCAL MAP TEST

Offline 94.31.69.206:28015 checked 27d ago

Drop in
0/ 1 players now 0% full
07-day averagepeak –
#14,112rankno region published
27d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does LOCAL MAP TEST appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry LOCAL MAP TEST are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on LOCAL MAP TEST?

The server browser shows these tags for LOCAL MAP TEST: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): It's on build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Where can you find LOCAL MAP TEST?

LOCAL MAP TEST does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 94.31.69.206:28015.

What's the uptime like for LOCAL MAP TEST?

The server LOCAL MAP TEST is not reachable at the moment; the last sighting was 27 days 20 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 20 September 2026.

What Rust version is LOCAL MAP TEST on?

Rust network protocol 2633 and build 164530 is what LOCAL MAP TEST runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

When does LOCAL MAP TEST wipe?

LOCAL MAP TEST's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 27 days 21 hours.

Settings and map

What settings are in place on LOCAL MAP TEST?

Its name does not state a gather rate for LOCAL MAP TEST. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.

Population

What's the population like on LOCAL MAP TEST?

Right now LOCAL MAP TEST is offline, with its last appearance 27 days 20 hours ago.

Where does LOCAL MAP TEST sit in the rankings?

Over the last seven days, LOCAL MAP TEST is #14,112 by player hours, among the top – of all ranked servers.

Join info

How do you get into LOCAL MAP TEST?

To join, open Rust, hit F1, and enter client.connect 94.31.69.206:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp1
Max players It holds 1 players.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs164530
Build It's on build 164530.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.