LocalTest
Offline 94.54.248.203:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 316/ 300
- 591/ 600
- 452/ 500
- 128/ 200
- 565/ 525
- 213/ 250
Quick answers
Tags and listings
Where does LocalTest appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include LocalTest: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on LocalTest?
LocalTest's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): The slot count is 4; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): This server runs build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of LocalTest?
LocalTest does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 94.54.248.203:28015.
How reliable is LocalTest?
Right now LocalTest is offline, having last been seen 5 days 10 hours ago. In the last full 5 days, 0 of 120 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 12 October 2026.
What is the Rust version for LocalTest?
Rust network protocol 2634 and build 167584 is what LocalTest runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does LocalTest follow for wipes?
The wipes recorded for LocalTest are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 5 days 14 hours.
Rules and settings
Which rules and settings is LocalTest running?
The name of LocalTest contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on LocalTest?
LocalTest uses a game-generated procedural map.
Player count
Is LocalTest busy?
The last sighting of LocalTest was 5 days 10 hours ago; it is offline right now. For the past week, players averaged 0 with a high of 1.
What's LocalTest's rank among Rust servers?
Over the last seven days, LocalTest is #14,273 by player hours, among the top 65% of all ranked servers.
Join info
How do you get into LocalTest?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.54.248.203:28015.