Tin & Blood
Offline 94.64.104.175:35005 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 291/ 300
- 585/ 600
- 473/ 500
- 129/ 200
- 493/ 525
- 213/ 250
Quick answers
Tags and filters
Where does Tin & Blood appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Tin & Blood: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Tin & Blood?
Tin & Blood's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): It's on build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find Tin & Blood?
There is no published region for Tin & Blood. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 94.64.104.175:35005.
How reliable is Tin & Blood?
The server Tin & Blood is not reachable at the moment; the last sighting was 28 days 18 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 19 September 2026.
What is the Rust version for Tin & Blood?
Rust network protocol 2633 and build 164530 is what Tin & Blood runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does Tin & Blood wipe?
The wipes recorded for Tin & Blood are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 36 days 12 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to Tin & Blood?
The name of Tin & Blood contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Tin & Blood?
Tin & Blood uses a procedural map of size 6,000 with seed 1789661113, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
What's the population like on Tin & Blood?
Tin & Blood was last seen 28 days 18 hours ago and is offline as you read this.
Where does Tin & Blood sit in the rankings?
For player hours in the last seven days, Tin & Blood ranks #15,490, within the top 70% of ranked servers.
Join info
What's the way to join Tin & Blood?
Open Rust and press F1, then type client.connect 94.64.104.175:35005. Alternatively, click Launch Rust on this page to join via Steam.