Tin & Blood
Offline 94.64.104.177:35005 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 315/ 300
- 593/ 600
- 457/ 500
- 129/ 200
- 555/ 525
- 215/ 250
Quick answers
Tags and listings
Where does Tin & Blood appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Tin & Blood are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Tin & Blood?
gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): It's on build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list Tin & Blood puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of Tin & Blood?
No region comes from Tin & Blood. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 94.64.104.177:35005.
Is Tin & Blood up, and how often does it stay online?
The server Tin & Blood is not reachable at the moment; the last sighting was 23 days 22 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 24 September 2026.
What Rust version is Tin & Blood on?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does Tin & Blood follow for wipes?
The wipes recorded for Tin & Blood are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 36 days 12 hours ago.
Settings and map
What settings are in place on Tin & Blood?
The name of Tin & Blood contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
What's the map on Tin & Blood?
A procedural map, generated by the game, is in play on Tin & Blood.
Player stats
What's the population like on Tin & Blood?
The last sighting of Tin & Blood was 23 days 22 hours ago; it is offline right now.
Where does Tin & Blood sit in the rankings?
Over the last seven days, Tin & Blood is #15,641 by player hours, among the top 71% of all ranked servers.
Join info
What's the way to join Tin & Blood?
To join, open Rust, hit F1, and enter client.connect 94.64.104.177:35005. Or click Launch Rust on this page to open the game through Steam and connect.