Tin & Blood
Offline 94.64.109.29:35005 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 130/ 200
- 306/ 300
- 236/ 275
- 784/ 800
- 109/ 200
- 260/ 300
Quick answers
Tags and filters
Where does Tin & Blood appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Tin & Blood are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Tin & Blood?
gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list Tin & Blood puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is Tin & Blood in?
Tin & Blood does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 94.64.109.29:35005.
What's the uptime like for Tin & Blood?
Tin & Blood is down at the moment; it was last up 23 days 18 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 23 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Tin & Blood?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.
Wipe info
How often does Tin & Blood wipe?
Tin & Blood's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 36 days 7 hours.
Rules and settings
What settings and rules have been applied to Tin & Blood?
Its name does not state a gather rate for Tin & Blood. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
What's the map on Tin & Blood?
The map on Tin & Blood is procedural and size 6,000, generated by the game with seed 1789661113. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
Is Tin & Blood busy?
The last sighting of Tin & Blood was 23 days 18 hours ago; it is offline right now.
Where does Tin & Blood sit in the rankings?
Over the last seven days, Tin & Blood is #15,643 by player hours, among the top 71% of all ranked servers.
Join info
How do you get into Tin & Blood?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.64.109.29:35005.