Test Achivments
Online 94.67.158.74:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 444/ 475
- 589/ 600
- 353/ 350
- 729/ 800
- 108/ 200
- 340/ 350
Quick answers
Tags and filters
Where does Test Achivments appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test Achivments are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What's the meaning of the tags on Test Achivments?
Test Achivments's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of Test Achivments?
Test Achivments does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 94.67.158.74:28015.
How reliable is Test Achivments?
Test Achivments is up and reachable at the moment. The first sighting by Rust Going Deep was on 18 October 2026.
What Rust version is Test Achivments on?
The version on Test Achivments is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Test Achivments follow for wipes?
Too few wipes are on record for Test Achivments to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 4 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to Test Achivments?
The name of Test Achivments contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Test Achivments?
The map on Test Achivments is procedural, made by the game.
Population
Is Test Achivments busy?
Right now 1 players are on Test Achivments, which has 10 slots. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.
Where does Test Achivments sit in the rankings?
Over the last seven days, Test Achivments is #11,408 by player hours, among the top 52% of all ranked servers.
Join info
What's the process to join Test Achivments?
To join, open Rust, hit F1, and enter client.connect 94.67.158.74:28015. Or click Launch Rust on this page to open the game through Steam and connect.