Skip to the content
Dive report

Eternal Rust | DEV

Offline 94.67.209.90:28015 checked 5d ago

moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak 1
#10,557ranktop 48%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Eternal Rust | DEV appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Eternal Rust | DEV are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Eternal Rust | DEV?

The server browser shows these tags for Eternal Rust | DEV: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts6 (Group limit): You can have up to 6 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): It's on build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the location of Eternal Rust | DEV?

No region comes from Eternal Rust | DEV. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 94.67.209.90:28015.

How reliable is Eternal Rust | DEV?

Right now Eternal Rust | DEV is offline, having last been seen 5 days 16 hours ago. Over the past full 6 days it stayed up for 16 of 144 hours, or 11%. 11 October 2026 is when Rust Going Deep first saw it.

What Rust version is Eternal Rust | DEV on?

On Windows, Eternal Rust | DEV runs Rust network protocol 2634 and build 167584. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does Eternal Rust | DEV follow for wipes?

Too few wipes are on record for Eternal Rust | DEV to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 16 days 12 hours ago.

Map and rules

What settings and rules have been applied to Eternal Rust | DEV?

No gather rate appears in the name of Eternal Rust | DEV. 6 players is the maximum group size. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is active on Eternal Rust | DEV?

A procedural map, generated by the game, is in play on Eternal Rust | DEV.

Population

What's the population like on Eternal Rust | DEV?

Right now Eternal Rust | DEV is offline, with its last appearance 5 days 16 hours ago. The seven-day average is 0 players, with a peak of 1.

What position does Eternal Rust | DEV hold in the server rankings?

Over the last seven days, Eternal Rust | DEV is #10,557 by player hours, among the top 48% of all ranked servers.

How to join

What's the way to join Eternal Rust | DEV?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.67.209.90:28015.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts6,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players It holds 100 players.
ts6
Group limit You can have up to 6 in a team.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167584
Build It's on build 167584.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.