your_server_name
Offline 95.105.3.252:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 346/ 400
- 588/ 600
- 198/ 225
- 285/ 325
- 302/ 350
- 381/ 425
Quick answers
Tags and filters
Where does your_server_name appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry your_server_name are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on your_server_name?
The server browser shows these tags for your_server_name: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is your_server_name in?
There is no published region for your_server_name. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 95.105.3.252:28015.
What's the uptime like for your_server_name?
The server your_server_name is not reachable at the moment; the last sighting was 30 days 2 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 17 September 2026 is when Rust Going Deep first saw it.
What Rust version is your_server_name on?
Rust network protocol 2633 and build 163794 is what your_server_name runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does your_server_name follow for wipes?
The wipes recorded for your_server_name are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 33 days 4 hours is how long ago this world came into being.
Rules and settings
What settings are in place on your_server_name?
No gather rate appears in the name of your_server_name. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on your_server_name?
The map on your_server_name is procedural, made by the game.
Player count
Is your_server_name busy?
The last sighting of your_server_name was 30 days 2 hours ago; it is offline right now.
What position does your_server_name hold in the server rankings?
Over the last seven days, your_server_name is #13,264 by player hours, among the top – of all ranked servers.
How to join
What's the way to join your_server_name?
To join, open Rust, hit F1, and enter client.connect 95.105.3.252:28015. Or click Launch Rust on this page to open the game through Steam and connect.