Test
Offline 95.105.3.37:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 12:10 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 270/ 275
- 584/ 600
- 484/ 575
- 139/ 200
- 471/ 325
- 205/ 200
Quick answers
Tags and listings
Where does Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Test?
Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): This server runs build 167058; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find Test?
There is no published region for Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 95.105.3.37:28015.
Is Test up, and how often does it stay online?
Test is down at the moment; it was last up 10 days 19 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 7 October 2026.
What Rust version is Test on?
Rust network protocol 2634 and build 167058 is what Test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Test follow for wipes?
Test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 10 days 20 hours is how long ago this world came into being.
What can you expect on wipe day at Test?
Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Rules and settings
What settings are in place on Test?
Its name does not state a gather rate for Test. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Test?
The map on Test is procedural, made by the game.
Player count
Is Test busy?
Test was last seen 10 days 19 hours ago and is offline as you read this.
Where does Test sit in the rankings?
For player hours in the last seven days, Test ranks #12,696, within the top 57% of ranked servers.
Join info
What's the process to join Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.105.3.37:28015.