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Dive report

KKinRust

Online 95.156.213.212:10500 checked 7m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,797ranktop 72%
16d agolast wipeno schedule published
18d 6hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

02.557.51013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct8 Oct11 Oct15 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 6h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  • 18d 6h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:24 UTC FW16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does KKinRust appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include KKinRust: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on KKinRust?

gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code — that is the tag list KKinRust puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the performance like on KKinRust?

The last 48 hours saw an average of 10 server fps, never dropping below 10. Buildings, deployables and all other world objects added up to as many as 91,888 entities. 2,276 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What location is KKinRust in?

No region comes from KKinRust. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 95.156.213.212:10500.

Is KKinRust up, and how often does it stay online?

KKinRust is live as of this check. Its reported uptime shows a restart about 23 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 1 October 2026.

What Rust version is KKinRust on?

The version on KKinRust is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does KKinRust wipe?

One wipe a month is all KKinRust does, and that is the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. The world you are on now was created 16 days 17 hours.

What happens on wipe day at KKinRust?

Across its recent wipes, the average busiest point drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Map and rules

What settings and rules have been applied to KKinRust?

Its name does not state a gather rate for KKinRust. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

Which map is active on KKinRust?

The map on KKinRust is procedural and size 4,000, generated by the game with seed 6738. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

What's the population like on KKinRust?

Right now 0 players are on KKinRust, which has 50 slots. Across the last seven days, the typical count has been 0 players.

What position does KKinRust hold in the server rankings?

Over the last seven days, KKinRust is #15,797 by player hours, among the top 72% of all ranked servers.

Join info

What's the way to join KKinRust?

Open Rust and press F1, then type client.connect 95.156.213.212:10500. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode It's vanilla survival.
mp50
Max players There are 50 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.