ServerName
Offline 95.167.183.100:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 284/ 350
- 472/ 550
- 211/ 225
- 217/ 300
- 243/ 300
- 270/ 350
Quick answers
Tags and listings
Where does ServerName appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ServerName are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on ServerName?
ServerName's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): The slot count is 1; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of ServerName?
There is no published region for ServerName. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 95.167.183.100:28015.
Is ServerName up, and how often does it stay online?
Right now ServerName is offline, having last been seen 35 hours ago. Uptime hit 12% over the last 1 full day, with 3 of 24 hours online. 15 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for ServerName?
The version on ServerName is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does ServerName wipe?
The wipes recorded for ServerName are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 2 days 13 hours ago.
Map and rules
Which rules and settings is ServerName running?
No gather rate appears in the name of ServerName. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on ServerName?
ServerName uses a game-generated procedural map.
Player count
How many players are on ServerName?
ServerName was last seen 35 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. At 10:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What's ServerName's rank among Rust servers?
Over the last seven days, ServerName is #9,164 by player hours, among the top 41% of all ranked servers.
Getting in
What's the process to join ServerName?
Open Rust and press F1, then type client.connect 95.167.183.100:28015. Alternatively, click Launch Rust on this page to join via Steam.