tests
Online 95.179.127.111:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:33 UTC3h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 457/ 425
- 581/ 600
- 331/ 425
- 709/ 750
- 108/ 200
- 324/ 325
Quick answers
Tags and search
Where does tests appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry tests are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
What's the meaning of the tags on tests?
tests's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): The slot count is 500; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of tests?
There is no published region for tests. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 95.179.127.111:28015.
How reliable is tests?
tests is up and reachable at the moment. The first sighting by Rust Going Deep was on 18 October 2026.
What Rust version is tests on?
Rust network protocol 2634 and build 167781 is what tests runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does tests follow for wipes?
Too few wipes are on record for tests to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 3 hours ago.
Settings and map
Which rules and settings is tests running?
Its name does not state a gather rate for tests. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on tests?
tests uses a game-generated procedural map.
Player stats
What's the population like on tests?
Right now 2 players are on tests, which has 500 slots. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 10:00 UTC, averaging 2 players.
Where does tests sit in the rankings?
Over the last seven days, tests is #14,253 by player hours, among the top 65% of all ranked servers.
Join info
What's the way to join tests?
To join, open Rust, hit F1, and enter client.connect 95.179.127.111:28015. Or click Launch Rust on this page to open the game through Steam and connect.