WindowsGSM - RUST
Offline 95.190.81.7:28025 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 139/ 200
- 298/ 300
- 235/ 275
- 772/ 800
- 104/ 200
- 268/ 300
Quick answers
Tags and search
Where does WindowsGSM - RUST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry WindowsGSM - RUST are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on WindowsGSM - RUST?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list WindowsGSM - RUST puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find WindowsGSM - RUST?
WindowsGSM - RUST does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 95.190.81.7:28025.
What's the uptime like for WindowsGSM - RUST?
Right now WindowsGSM - RUST is offline, having last been seen 21 days 18 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 24 September 2026.
What is the Rust version for WindowsGSM - RUST?
The version on WindowsGSM - RUST is Rust network protocol 2633 and build 165217, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does WindowsGSM - RUST wipe?
Too few wipes are on record for WindowsGSM - RUST to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 43 days 17 hours is how long ago this world came into being.
Map and rules
Which rules and settings is WindowsGSM - RUST running?
The name of WindowsGSM - RUST contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on WindowsGSM - RUST?
A procedural map, generated by the game, is in play on WindowsGSM - RUST.
Player stats
How many players are on WindowsGSM - RUST?
Right now WindowsGSM - RUST is offline, with its last appearance 21 days 18 hours ago.
What's WindowsGSM - RUST's rank among Rust servers?
Over the last seven days, WindowsGSM - RUST is #14,211 by player hours, among the top 61% of all ranked servers.
Join info
How do you get into WindowsGSM - RUST?
Open Rust and press F1, then type client.connect 95.190.81.7:28025. Alternatively, click Launch Rust on this page to join via Steam.