testserver2026
Offline 95.203.61.211:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 123/ 200
- 311/ 350
- 245/ 275
- 763/ 800
- 108/ 200
- 251/ 275
Quick answers
Tags and search
Where does testserver2026 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry testserver2026 are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on testserver2026?
The server browser shows these tags for testserver2026: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is testserver2026 in?
testserver2026 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 95.203.61.211:28015.
Is testserver2026 up, and how often does it stay online?
The server testserver2026 is not reachable at the moment; the last sighting was 20 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 27 September 2026.
What is the Rust version for testserver2026?
Rust network protocol 2633 and build 165217 is what testserver2026 runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does testserver2026 wipe?
Too few wipes are on record for testserver2026 to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 33 days 23 hours.
Map and rules
What settings and rules have been applied to testserver2026?
No gather rate appears in the name of testserver2026. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on testserver2026?
A procedural map, generated by the game, is in play on testserver2026.
Population
What's the population like on testserver2026?
The last sighting of testserver2026 was 20 days 17 hours ago; it is offline right now.
What position does testserver2026 hold in the server rankings?
For player hours in the last seven days, testserver2026 ranks #14,537, within the top 61% of ranked servers.
Getting in
What's the way to join testserver2026?
To join, open Rust, hit F1, and enter client.connect 95.203.61.211:28015. Or click Launch Rust on this page to open the game through Steam and connect.