ASHFALL
Offline 95.216.228.189:7785 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 471/ 475
- 597/ 600
- 276/ 375
- 755/ 800
- 94/ 200
- 400/ 375
Quick answers
Tags and search
Where does ASHFALL appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ASHFALL: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on ASHFALL?
The server browser shows these tags for ASHFALL: gmrust (Game mode): Survival, as standard Rust does it; mp70 (Max players): The slot count is 70; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): The build number is 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find ASHFALL?
ASHFALL does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 95.216.228.189:7785.
How reliable is ASHFALL?
ASHFALL is down at the moment; it was last up 6 days 6 hours ago. It was up 0% of the time over the last full 5 days, 0 of 120 hours. 12 October 2026 is when Rust Going Deep first saw it.
What Rust version is ASHFALL on?
Rust network protocol 2634 and build 167398 is what ASHFALL runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does ASHFALL wipe?
ASHFALL's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 6 days 6 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to ASHFALL?
The name of ASHFALL contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
What's the map on ASHFALL?
ASHFALL uses a procedural map of size 3,000 with seed 1, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
What's the population like on ASHFALL?
ASHFALL was last seen 6 days 6 hours ago and is offline as you read this. Across the last seven days, the typical count has been 0 players.
Where does ASHFALL sit in the rankings?
For player hours in the last seven days, ASHFALL ranks #15,781, within the top 71% of ranked servers.
How to join
What's the way to join ASHFALL?
To join, open Rust, hit F1, and enter client.connect 95.216.228.189:7785. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://www.gameserverapp.com.
