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Dive report

Rust-devcustomer

Online 95.216.38.93:25565 checked 8m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,790ranktop 71%
1d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
0123402:0009:0015:0022:0004:0011:00Wiped Sat 17 Oct, 02:03 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040002:0009:0015:0022:0004:0011:00Wiped Sat 17 Oct, 02:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rust-devcustomer appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust-devcustomer are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Rust-devcustomer?

gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list Rust-devcustomer puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

How well does Rust-devcustomer perform?

The last 48 hours saw an average of 189 server fps, never dropping below 10. At its peak it carried 47,404 entities, including buildings and deployables. The top memory figure was 1,828 MB. Players experience lag when fps drops and entities climb.

What's the location of Rust-devcustomer?

No region comes from Rust-devcustomer. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 95.216.38.93:25565.

How reliable is Rust-devcustomer?

Rust-devcustomer is live as of this check. According to its reported uptime, the last restart was about 32 hours ago. 17 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Rust-devcustomer?

On Linux, Rust-devcustomer runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe details

How often does Rust-devcustomer wipe?

Rust-devcustomer's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 35 hours.

Map and rules

What settings are in place on Rust-devcustomer?

The name of Rust-devcustomer contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on Rust-devcustomer?

The map on Rust-devcustomer is procedural and size 3,000, generated by the game with seed 1. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

How many players are on Rust-devcustomer?

Out of 50 slots, 0 are filled on Rust-devcustomer right now. The seven-day average for players here is 0.

What's Rust-devcustomer's rank among Rust servers?

For player hours in the last seven days, Rust-devcustomer ranks #15,790, within the top 71% of ranked servers.

Join info

How do you get into Rust-devcustomer?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.216.38.93:25565.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.