MR14 Future Map Test
Offline 95.24.0.203:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 241/ 300
- 429/ 475
- 234/ 250
- 176/ 225
- 202/ 250
- 218/ 275
Quick answers
Tags and search
Where does MR14 Future Map Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include MR14 Future Map Test: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on MR14 Future Map Test?
MR14 Future Map Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): It's on build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is MR14 Future Map Test in?
No region comes from MR14 Future Map Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 95.24.0.203:28015.
Is MR14 Future Map Test up, and how often does it stay online?
The server MR14 Future Map Test is not reachable at the moment; the last sighting was 16 days ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 1 October 2026 is when Rust Going Deep first saw it.
What Rust version is MR14 Future Map Test on?
On Windows, MR14 Future Map Test runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does MR14 Future Map Test follow for wipes?
MR14 Future Map Test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 4 hours.
Settings and map
Which rules and settings is MR14 Future Map Test running?
The name of MR14 Future Map Test contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
Player stats
What's the population like on MR14 Future Map Test?
MR14 Future Map Test was last seen 16 days ago and is offline as you read this.
Where does MR14 Future Map Test sit in the rankings?
Over the last seven days, MR14 Future Map Test is #13,885 by player hours, among the top 60% of all ranked servers.
Join info
What's the way to join MR14 Future Map Test?
Open Rust and press F1, then type client.connect 95.24.0.203:28015. Alternatively, click Launch Rust on this page to join via Steam.