Test
Offline 95.24.102.50:28015 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 146/ 200
- 291/ 300
- 248/ 275
- 780/ 800
- 108/ 200
- 112/ 250
Quick answers
Tags and listings
Where does Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Test?
The server browser shows these tags for Test: gmrust (Game mode): This is the standard Rust survival experience; mp6 (Max players): The slot count is 6; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find Test?
Test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 95.24.102.50:28015.
What's the uptime like for Test?
The server Test is not reachable at the moment; the last sighting was 21 days 10 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 25 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Test?
On Windows, Test runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does Test wipe?
The wipes recorded for Test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 22 days 19 hours is how long ago this world came into being.
Map and rules
What settings are in place on Test?
No gather rate appears in the name of Test. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on Test?
A procedural map, generated by the game, is in play on Test.
Player count
Is Test busy?
Right now Test is offline, with its last appearance 21 days 10 hours ago.
What's Test's rank among Rust servers?
For player hours in the last seven days, Test ranks #16,829, within the top 72% of ranked servers.
Getting in
What's the way to join Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.24.102.50:28015.