Testing server
Offline 95.26.136.215:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 12/ 100
- 4/ 50
- 4/ 50
- 0/ 50
- 2/ 100
- 1/ 50
Quick answers
Tags and filters
Where does Testing server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Testing server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
What's the meaning of the tags on Testing server?
Testing server's game browser tags read: gmhardcore (Game mode): It's hardcore, with tougher rules; mp1 (Max players): There are 1 slots on this server; ts0 (Group limit): Team play is disabled; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): This server runs build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Testing server in?
There is no published region for Testing server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 95.26.136.215:28015.
How reliable is Testing server?
Testing server is down at the moment; it was last up 30 days 13 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 17 September 2026 is when Rust Going Deep first saw it.
What Rust version is Testing server on?
The version on Testing server is Rust network protocol 2633 and build 164530, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Testing server follow for wipes?
Testing server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 30 days 13 hours.
Settings and map
What settings are in place on Testing server?
No gather rate appears in the name of Testing server. There is no published group limit. It runs hardcore, The mode Facepunch made hardest. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Population
Is Testing server busy?
Right now Testing server is offline, with its last appearance 30 days 13 hours ago.
What position does Testing server hold in the server rankings?
For player hours in the last seven days, Testing server ranks #13,998, within the top – of ranked servers.
How to join
What's the way to join Testing server?
To join, open Rust, hit F1, and enter client.connect 95.26.136.215:28015. Or click Launch Rust on this page to open the game through Steam and connect.