Testing server
Offline 95.26.136.240:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 26/ 100
- 6/ 50
- 3/ 50
- 2/ 100
- 4/ 50
- 3/ 50
Quick answers
Tags and listings
Where does Testing server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Testing server are: Modded Rust servers. The server list shows it under Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
What's the meaning of the tags on Testing server?
gmhardcore (Game mode): Hardcore rules make it tougher; mp1 (Max players): The slot count is 1; ts0 (Group limit): No teams here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): This server runs build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Testing server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of Testing server?
There is no published region for Testing server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 95.26.136.240:28015.
Is Testing server up, and how often does it stay online?
Right now Testing server is offline, having last been seen 30 days 6 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 17 September 2026.
What is the Rust version for Testing server?
The version on Testing server is Rust network protocol 2633 and build 164530, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does Testing server follow for wipes?
The wipes recorded for Testing server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 33 days 5 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is Testing server running?
The name of Testing server contains no gather rate. No group limit is published. It runs hardcore, The hardest option from Facepunch. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is active on Testing server?
A procedural map, generated by the game, is in play on Testing server.
Player stats
What's the population like on Testing server?
The last sighting of Testing server was 30 days 6 hours ago; it is offline right now.
What's Testing server's rank among Rust servers?
For player hours in the last seven days, Testing server ranks #14,458, within the top – of ranked servers.
Getting in
What's the way to join Testing server?
Open Rust and press F1, then type client.connect 95.26.136.240:28015. Alternatively, click Launch Rust on this page to join via Steam.