Testing server
Offline 95.26.136.6:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 29/ 100
- 5/ 50
- 2/ 50
- 2/ 100
- 4/ 50
- 2/ 50
Quick answers
Tags and search
Where does Testing server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Testing server: Modded Rust servers. Its entry appears under the filters Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
How should you read the tags on Testing server?
gmhardcore (Game mode): Hardcore rules make it tougher; mp1 (Max players): There are 1 slots on this server; ts0 (Group limit): Team play is disabled; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Testing server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of Testing server?
There is no published region for Testing server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 95.26.136.6:28015.
Is Testing server up, and how often does it stay online?
Testing server is down at the moment; it was last up 31 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 16 September 2026.
What is the Rust version for Testing server?
The version on Testing server is Rust network protocol 2633 and build 163794, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does Testing server wipe?
Too few wipes are on record for Testing server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 33 days 7 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Testing server running?
No gather rate appears in the name of Testing server. There is no published group limit. hardcore is the game mode, Facepunch's most punishing mode. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on Testing server?
Testing server uses a game-generated procedural map.
Population
Is Testing server busy?
The last sighting of Testing server was 31 days 14 hours ago; it is offline right now.
What's Testing server's rank among Rust servers?
Over the last seven days, Testing server is #13,350 by player hours, among the top – of all ranked servers.
Getting in
How do you get into Testing server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.26.136.6:28015.