Testing server
Offline 95.26.141.60:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 23/ 100
- 7/ 50
- 3/ 50
- 3/ 50
- 0/ 100
- 2/ 50
Quick answers
Tags and filters
Where does Testing server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Testing server: Modded Rust servers. The server list shows it under Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
What's the meaning of the tags on Testing server?
gmhardcore (Game mode): It's hardcore, with tougher rules; mp1 (Max players): There are 1 slots on this server; ts0 (Group limit): You can't form teams; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): It's on build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Testing server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is Testing server in?
Testing server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 95.26.141.60:28015.
What's the uptime like for Testing server?
Right now Testing server is offline, having last been seen 31 days 12 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 16 September 2026 is when Rust Going Deep first saw it.
What Rust version is Testing server on?
Rust network protocol 2633 and build 163794 is what Testing server runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does Testing server wipe?
Too few wipes are on record for Testing server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 33 days 11 hours.
Map and rules
What settings are in place on Testing server?
The name of Testing server contains no gather rate. The group limit is not published. It runs hardcore, Facepunch's most punishing mode. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on Testing server?
The map on Testing server is procedural, made by the game.
Population
How many players are on Testing server?
Testing server was last seen 31 days 12 hours ago and is offline as you read this.
What position does Testing server hold in the server rankings?
Over the last seven days, Testing server is #15,489 by player hours, among the top – of all ranked servers.
How to join
What's the way to join Testing server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.26.141.60:28015.