Skip to the content
Dive report

Testing server

Offline 95.26.143.185:28015 checked 34d ago

teams off moddedoxidehardcore
Drop in
1/ 1 players now 100% full
07-day averagepeak –
–rankscore 0
37d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Testing server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Testing server: Modded Rust servers. Its entry appears under the filters Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

How should you read the tags on Testing server?

gmhardcore (Game mode): Hardcore rules make it tougher; mp1 (Max players): It holds 1 players; ts0 (Group limit): No teams here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Testing server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the location of Testing server?

There is no published region for Testing server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 95.26.143.185:28015.

Is Testing server up, and how often does it stay online?

Testing server is down at the moment; it was last up 34 days 13 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Testing server?

Rust network protocol 2633 and build 163794 is what Testing server runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

How often does Testing server wipe?

The wipes recorded for Testing server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 37 days 21 hours is how long ago this world came into being.

Settings and map

What settings are in place on Testing server?

Its name does not state a gather rate for Testing server. There is no published group limit. hardcore is the game mode, Facepunch's most punishing mode. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Player stats

What's the population like on Testing server?

Right now Testing server is offline, with its last appearance 34 days 13 hours ago.

Join info

What's the process to join Testing server?

To join, open Rust, hit F1, and enter client.connect 95.26.143.185:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules make it tougher.
mp1
Max players It holds 1 players.
ts0
Group limit No teams here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build This server runs build 163794.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.