Testing server
Offline 95.26.144.93:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 12/ 100
- 4/ 50
- 2/ 50
- 0/ 50
- 2/ 100
- 1/ 50
Quick answers
Tags and listings
Where does Testing server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Testing server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
What's the meaning of the tags on Testing server?
Testing server's game browser tags read: gmhardcore (Game mode): Hardcore rules make it tougher; mp1 (Max players): The slot count is 1; ts0 (Group limit): You can't form teams; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is Testing server in?
There is no published region for Testing server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 95.26.144.93:28015.
Is Testing server up, and how often does it stay online?
The server Testing server is not reachable at the moment; the last sighting was 31 days 1 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 17 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Testing server?
On Windows, Testing server runs Rust network protocol 2633 and build 163794. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Testing server wipe?
Testing server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 33 days 16 hours is how long ago this world came into being.
Settings and map
What settings are in place on Testing server?
No gather rate appears in the name of Testing server. The group limit is not published. hardcore is the game mode, The mode Facepunch made hardest. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on Testing server?
Testing server uses a game-generated procedural map.
Population
How many players are on Testing server?
Right now Testing server is offline, with its last appearance 31 days 1 hours ago.
What position does Testing server hold in the server rankings?
Over the last seven days, Testing server is #13,961 by player hours, among the top – of all ranked servers.
How to join
What's the way to join Testing server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.26.144.93:28015.