Local test
Online 95.27.147.95:28015 checked 18m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 01:26 UTC26m ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 673/ 700
- 118/ 200
- 169/ 200
- 215/ 250
- 150/ 200
- 45/ 250
Quick answers
Tags and listings
Where does Local test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local test: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Local test?
gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): The slot count is 4; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code — that is the tag list Local test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find Local test?
There is no published region for Local test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 95.27.147.95:28015.
How reliable is Local test?
Right now Local test is online. 19 October 2026 is when Rust Going Deep first saw it.
What Rust version is Local test on?
The version on Local test is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does Local test wipe?
Local test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 1 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is Local test running?
No gather rate appears in the name of Local test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server does not run Valve's anti-cheat, VAC.
Which map is active on Local test?
The map on Local test is procedural, made by the game.
Player count
How many players are on Local test?
Right now 0 players are on Local test, which has 4 slots. For the past week, players averaged 1 with a high of 1. Over the last 48 hours, 00:00 UTC drew the most players, 1 on average.
What position does Local test hold in the server rankings?
Over the last seven days, Local test is #14,461 by player hours, among the top 66% of all ranked servers.
Join info
What's the way to join Local test?
To join, open Rust, hit F1, and enter client.connect 95.27.147.95:28015. Or click Launch Rust on this page to open the game through Steam and connect.