testserver
Offline 95.27.214.81:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 352/ 375
- 590/ 600
- 397/ 475
- 120/ 200
- 607/ 625
- 243/ 250
Quick answers
Tags and filters
Where does testserver appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include testserver: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on testserver?
gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163207 (Build): This server runs build 163207; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list testserver puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is testserver in?
testserver does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 95.27.214.81:28015.
What's the uptime like for testserver?
Right now testserver is offline, having last been seen 14 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 3 October 2026.
What is the Rust version for testserver?
The version on testserver is Rust network protocol 2633 and build 163207, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does testserver wipe?
testserver's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 14 days 18 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to testserver?
Its name does not state a gather rate for testserver. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
What's the map on testserver?
A procedural map, generated by the game, is in play on testserver.
Player stats
What's the population like on testserver?
The last sighting of testserver was 14 days 16 hours ago; it is offline right now.
Where does testserver sit in the rankings?
For player hours in the last seven days, testserver ranks #16,013, within the top 70% of ranked servers.
How to join
What's the process to join testserver?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.27.214.81:28015.