EchoGSM
Offline 95.61.31.188:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 445/ 475
- 191/ 225
- 592/ 600
- 317/ 350
- 336/ 350
- 464/ 500
Quick answers
Tags and filters
Where does EchoGSM appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry EchoGSM are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on EchoGSM?
EchoGSM's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): It's on build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is EchoGSM in?
There is no published region for EchoGSM. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 95.61.31.188:28015.
What's the uptime like for EchoGSM?
EchoGSM is down at the moment; it was last up 25 days 21 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 20 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for EchoGSM?
Rust network protocol 2633 and build 164530 is what EchoGSM runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does EchoGSM wipe?
The wipes recorded for EchoGSM are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 27 days is how long ago this world came into being.
Rules and settings
What settings are in place on EchoGSM?
The name of EchoGSM contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. The server does not run Valve's anti-cheat, VAC.
Which map is active on EchoGSM?
The map on EchoGSM is procedural, made by the game.
Population
Is EchoGSM busy?
Right now EchoGSM is offline, with its last appearance 25 days 21 hours ago.
What's EchoGSM's rank among Rust servers?
For player hours in the last seven days, EchoGSM ranks #13,233, within the top 58% of ranked servers.
Join info
How do you get into EchoGSM?
To join, open Rust, hit F1, and enter client.connect 95.61.31.188:28015. Or click Launch Rust on this page to open the game through Steam and connect.