TestServer
Offline 95.83.11.41:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:13 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 284/ 350
- 472/ 550
- 211/ 225
- 217/ 300
- 243/ 300
- 270/ 350
Quick answers
Tags and listings
Where does TestServer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TestServer are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on TestServer?
The server browser shows these tags for TestServer: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of TestServer?
No region comes from TestServer. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 95.83.11.41:28015.
What's the uptime like for TestServer?
Right now TestServer is offline, having last been seen 33 hours ago. It was up 1% of the time over the last full 7 days, 1 of 168 hours. Rust Going Deep has had it on record since 9 October 2026.
What is the Rust version for TestServer?
Rust network protocol 2634 and build 167781 is what TestServer runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does TestServer wipe?
TestServer's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 33 hours is how long ago this world came into being.
Settings and map
Which rules and settings is TestServer running?
Its name does not state a gather rate for TestServer. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
Player stats
How many players are on TestServer?
The last sighting of TestServer was 33 hours ago; it is offline right now. For the past week, players averaged 1 with a high of 1. At 13:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What position does TestServer hold in the server rankings?
For player hours in the last seven days, TestServer ranks #14,518, within the top 66% of ranked servers.
Join info
How do you get into TestServer?
To join, open Rust, hit F1, and enter client.connect 95.83.11.41:28015. Or click Launch Rust on this page to open the game through Steam and connect.