Wrapping Paper Recursion Test
Offline 96.55.62.126:59640 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 446/ 425
- 590/ 600
- 342/ 425
- 707/ 750
- 108/ 200
- 323/ 325
Quick answers
Tags and filters
Where does Wrapping Paper Recursion Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Wrapping Paper Recursion Test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Wrapping Paper Recursion Test?
Wrapping Paper Recursion Test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163696 (Build): This server runs build 163696; ptsw (Networking): It uses the 'sw' network layer; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find Wrapping Paper Recursion Test?
There is no published region for Wrapping Paper Recursion Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 96.55.62.126:59640.
Is Wrapping Paper Recursion Test up, and how often does it stay online?
Wrapping Paper Recursion Test is down at the moment; it was last up 34 days 16 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is Wrapping Paper Recursion Test on?
On Windows, Wrapping Paper Recursion Test runs Rust network protocol 2633 and build 163696. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Wrapping Paper Recursion Test follow for wipes?
Too few wipes are on record for Wrapping Paper Recursion Test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 34 days 16 hours.
Map and rules
Which rules and settings is Wrapping Paper Recursion Test running?
The name of Wrapping Paper Recursion Test contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server does not run Valve's anti-cheat, VAC.
Which map is active on Wrapping Paper Recursion Test?
The map on Wrapping Paper Recursion Test is procedural, made by the game.
Player count
What's the population like on Wrapping Paper Recursion Test?
Wrapping Paper Recursion Test was last seen 34 days 16 hours ago and is offline as you read this.
Where does Wrapping Paper Recursion Test sit in the rankings?
Over the last seven days, Wrapping Paper Recursion Test is #15,149 by player hours, among the top – of all ranked servers.
Join info
How do you get into Wrapping Paper Recursion Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 96.55.62.126:59640.